
The 2 minute trailer showcases nearly everything the game has to offer.
But, since the mountain is randomly made, there's no telling if it will contain such a dead end.
The low-to-high chasm is so difficult to pass, unless there is a way to boost just before it, you will typically end your run when you encounter it. Late in the game, the mini goals become so difficult you end up having to buy your way past most of them. The only useful power-up is the magnet, which lets you collect more coins. The wing suit, though fun, is very hard to activate because of how many tricks you must do in rapid succession, and it's only necessary on a few goals. The feather makes you less likely to hit rocks, but also slows you down and prevents you from boosting off ice. The horn increases llamas, which helps only a handful of mini goals. Most of the power-ups are not helpful. The main premise of the game (collecting escaped llamas) is, aside from a few rare mini goals, entirely pointless to your success in the game. I like the slow motion that comes into play when you jump over a chasm. The mini goals extend the length of the otherwise repetitive game. Zen mode is a nice addition that lets you play endlessly and practice difficult tricks without fear of having to restart.
Brian Crawford's background music is both calming and invigorating, Torin Borrowdale's Zen music is very soothing, and the sound effects are perfect for the game. Simple, yet effective art work, and the transition from night to day and rain to sun is perfect. I've unlocked all of the snowboarders and reached level 52. When I saw the sequel was essentially a reskin of the original, I made no attempt to play it. I initially enjoyed the attractive appearance and soothing music, but slowly became more and more annoyed with it. I found this game online in 2016 while looking for a new free game to play on my tablet.